Phoenix volumes such as smoke and fire, Phoenix meshed liquids or Phoenix particle systems such as Foam and Splash do not require a license for rendering - you just need Phoenix FD installed on the machine which will render the data. The same goes for any of the Phoenix textures. Phoenix FD for 3ds Max has been given a full makeover, with new intuitive controls, presets and GPU-accelerated previews, making it a fast and easy way to tackle tight deadlines. Phoenix FD For 3ds Max is an all-in-one solution for fluid dynamics. /*]]>*/ The combination of 1 GUI and 1 Simulation license is referred to as a Workstation license and is the minimum you need to be able to use Phoenix FD. if (newScrollPosition > lastScrollPosition) { ... New toolbar with presets for fire, smoke and liquid simulations. Adjust simulations on the fly. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. You can find the answers to frequently asked questions in the Phoenix FD FAQ section. div.rbtoc1610228004402 li {margin-left: 0px;padding-left: 0px;} Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. } Overview jQuery('#tocVertical').show('fast'); You may have to register before you can post: click the register link above to proceed. }); lastScrollPosition = newScrollPosition; It is seamlessly integrated into Autodesk 3ds Max and is optimized to render with V-Ray. Phoenix can also shade data from other software with its dedicated volumetric shader for fire/smoke or its Particle Shader by importing OpenVDB, Field3D or Krakatoa PRT data. What's going on in V-Ray 5 for 3ds Max Phoenix FD For 3ds Max is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Apple, Mac, Mac OS X, OS X and macOS are trademarks of Apple Inc., registered in the U.S. and other countries. All other brand names, product names, or trademarks belong to their respective holders. You can find more detailed info on Phoenix FD workflows in the Phoenix FD Explained section. var lastScrollPosition = 0; After 30 days, Phoenix will expire and you won't be able to simulate. You can see the system requirements of Phoenix FD here. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist, and more. The liquid is emitted from a sphere with Initial Liquid Fill turned on from the Phoenix FD Properties.The Initial Fillup is set to 10 so that there will be some liquid at the bottom when the simulation is started. Preview and render interactively in the viewport. Phoenix FD can also be rendered by 3rd party plugins or external software after exporting the simulation grid, mesh or particle data to OpenVDB, Field3D, Alembic, Thinkbox X-Mesh, V-Ray VRmesh or VRscene or Krakatoa PRT. Linux is a registered trademark of Linus Torvalds in the U.S. and other countries. V-Ray Next GPU and V-Ray 5 GPU can render fire/smoke and meshes, and the Phoenix Particle Shader in Fog mode. /*